FLUIDS - First-order Local Urban Intersection Driving Simulator
latest

Contents:

  • Why FLUIDS?
  • Installation
  • Examples
  • Environments
  • Agents
  • Intersections
  • Actions
  • Observations
  • Objects
FLUIDS - First-order Local Urban Intersection Driving Simulator
  • Docs »
  • Overview: module code

All modules for which code is available

  • gym_urbandriving.actions.steering_action
  • gym_urbandriving.actions.velocity_action
  • gym_urbandriving.agents.background.planning_pursuit_agent
  • gym_urbandriving.agents.background.pursuit_agent
  • gym_urbandriving.agents.hierarchical.steering_action_agent
  • gym_urbandriving.agents.hierarchical.velocity_action_agent
  • gym_urbandriving.agents.supervisor.pedestrian_supervisor
  • gym_urbandriving.agents.supervisor.steering_supervisor
  • gym_urbandriving.agents.supervisor.velocity_supervisor
  • gym_urbandriving.agents.tele_op.keyboard_agent
  • gym_urbandriving.assets.car
  • gym_urbandriving.assets.lane
  • gym_urbandriving.assets.pedestrian
  • gym_urbandriving.assets.sidewalk
  • gym_urbandriving.assets.street
  • gym_urbandriving.assets.terrain
  • gym_urbandriving.envs.urbandriving_env
  • gym_urbandriving.state.state
  • gym_urbandriving.utils.featurizer

© Copyright 2018, Andrew Cui, Jerry Zhao, Michael Laskey, Berkeley AUTOLAB. Revision c4d420e2.

Built with Sphinx using a theme provided by Read the Docs.