FLUIDS - First-order Local Urban Intersection Driving Simulator
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Contents:

  • Why FLUIDS?
  • Installation
  • Examples
  • Environments
  • Agents
  • Intersections
  • Actions
  • Observations
  • Objects
FLUIDS - First-order Local Urban Intersection Driving Simulator
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  • FLUIDS Documentation
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FLUIDS DocumentationΒΆ

FLUIDS - a First-Order Local Urban Intersection Driving Simulator. Read our paper

_images/FLUIDS.png

Contents:

  • Why FLUIDS?
    • Tests Generalization
    • Hierarchal Learning
    • Multi-Agent Planning
    • Built-in Supervisors
  • Installation
    • Install FLUIDS
    • Install FLUIDS from Source
    • Optional OMPL Install
  • Examples
    • Configuring the Environment
    • Running the Environment
  • Environments
    • The UrbanDrivingEnvironment Class
  • Agents
    • Background
    • Hierarchical
    • Supervisors
    • Tele-Op
    • Pedestrian
  • Intersections
    • Base Intersections
  • Actions
    • Velocity Action
    • Steering Action
  • Observations
    • Raw
    • Q-LIDAR
    • Bitmap
  • Objects
    • Cars
    • Pedestrians
    • Terrain
    • Lanes
    • Sidewalks
    • Streets
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© Copyright 2018, Andrew Cui, Jerry Zhao, Michael Laskey, Berkeley AUTOLAB. Revision c4d420e2.

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