Source code for gym_urbandriving.agents.background.pursuit_agent

import numpy as np
from gym_urbandriving.utils import PIDController
from gym_urbandriving.agents import Agent
from gym_urbandriving.actions import SteeringAction

[docs]class PursuitAgent(Agent): def __init__(self, agent_num=0): """ Initializes the PlanningPursuitAgent Class Parameters ---------- agent_num: int The number which specifies the agent in the dictionary state.dynamic_objects['background_cars'] """ self.agent_num = agent_num self.PID_acc = PIDController(1.0, 0, 0) self.PID_steer = PIDController(2.0, 0, 0)
[docs] def eval_policy(self, state,type_of_agent = 'background_cars'): """ Returns action based next state in trajectory. Parameters ---------- state : PositionState State of the world, unused Returns ------- SteeringAction """ obj = state.dynamic_objects[type_of_agent][str(self.agent_num)] if not obj.trajectory.is_empty(): p = obj.trajectory.first() target_loc = p[:2].tolist() target_vel = p[2] while obj.contains_point((p[0], p[1])) and not obj.trajectory.is_empty(): p = obj.trajectory.pop() target_loc = p[:2].tolist() target_vel = p[2] else: return SteeringAction(steering=0.0, acceleration=0.0) ac2 = np.arctan2(obj.y-target_loc[1], target_loc[0]-obj.x) ang = obj.angle if obj.angle<np.pi else obj.angle-2*np.pi e_angle = ac2-ang if e_angle > np.pi: e_angle -= (np.pi*2) elif e_angle < -np.pi: e_angle += (np.pi*2) e_vel = target_vel-obj.vel e_vel_ = np.sqrt((obj.y-target_loc[1])**2+(target_loc[0]-obj.x)**2) - obj.vel action_acc = self.PID_acc.get_control(e_vel) action_steer = self.PID_steer.get_control(e_angle) return SteeringAction(steering=action_steer, acceleration=action_acc)